2009 Forest Park STAR Invitational is completed.  Thank you very much!

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Rules

38th Annual Forest Park STAR Invitational

Forest Park STAR Invitational Rules

Rules and Regulations
Let the players learn by playing without being told, keep instructions to a minimum.

Laws of the Game:
All games will be played under International rules (FIFA) except as noted below.

Team Eligibility:
Maximum player roster size for U8,U9,U10 playing 6v6 is 12 players.
Maximum player roster size for U11-U12 playing 8v8 is 14 players.
Maximum player roster size for U12-U14 playing 11v11 is 18 players
No roster changes will be permitted after a team has checked in.
All teams must be currently registered with their state, national, or provincial association.

No specially formed all-star teams will be permitted.

The number of guest players allowed varies:

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Up to 4 players may be added for those teams playing 11v11.

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Up to 3 players may be added for those teams playing 8v8.

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Up to 2 players may be added for those teams playing 6v6..
 

Duration of the Game:
All preliminary round games will be played as 25 minute halves for U8-U10 and 30 minute halves for U11-U14.
Championship games will be:
     25 minute halves for U8, U9 & U10
     30 minute halves for U11 & U12
     35 minute halves for U13 & U14

Substitutions:
     A. After a goal by either team.
     B. Before any goal kick.
     C. Before a throw-in in your favor.  Opponent may sub if throwing teams does.
     D. At halftime or before the start of any overtime period.
     E. In case of injury, both teams may substitute.
     F. After a caution, the cautioned player may be substituted.

 

Modifications for 6v6:
     A. One referee will be used for U8 and U9; three for U10.
     B. For U8 and U9, for a player to be offside, he/she must be in a "flagrant" offside position in the judgment of the referee.

     C. For U10, offside will be strictly enforced.
     D. An indirect free kick is awarded to the opposing team at the center spot on the halfway line if a goalkeeper

         punts or drop-kicks the ball in the air from his/her penalty area into the opponent's penalty area.

     E. Goals will be a minimum of six yards wide to a maximum of eight yards wide.

Ejections:
Any player or coach ejected from a game will also be ineligible to participate in the team's next game.

No substitution will be permitted for an ejected player.
If the ejection occurs during a teams last game, the player's or coach's card will be turned into the tournament director and sent to Ohio South office to be processed and sent to the offending team's State jurisdiction.

Failure to Show - Forfeits:
A team must begin with the minimum number of players.

    11v11 - Eight players

    8v8   - Six players

    6v6   - Five players

The referee will start the clock at the scheduled kickoff time.

After ten minutes,  a forfeit will be declared if a team fails to show.

The winning team will be awarded a 1-0 victory.  If both teams fail to show, the score will be posted as 0-0.

Protest:
Any protest must be presented in writing to the tournament headquarters within one(1) hour of
the completion of the game and must be accompanied by a $150 cash bond which will be
returned only if the protest is upheld. Referee's judgment will not be the basis for protests.

Uniforms and Equipment:
Each Player must wear an official uniform with a number on the back of the shirt.  Each number must be different.
In the event of a color conflict, the home team as listed in the program will change. The home team is the first team listed.
Shin guards are required and must be covered by a sock. 

Referee's judgment will be the final decision if an issue arises due to uniform numbers or colors.
 

Tie Break - Preliminary Round:
In the preliminary round, each victory will be worth three(3) points, each tie one(1) point and each loss zero(0) points.
In the event of a tie in preliminary round standing, the following procedure will be used to determine the division winner:
    a. Winner of the game played between the tied teams. This will not be used if more than 2 teams tie.
    b. Highest Goal Differential (i.e.. Goals Scored minus Goals Allowed) up to a maximum of 4 per game.
    c. Fewest goals allowed.
    d. Most defensive shut-outs
    e. Coin Flip. (Tournament Director will determine how the coin flip will occur with the tied teams.)

Tie Break - Championship Round:
In the event of a tie in the championship game, the winner will be determined as follows:
    a. Two five (5) minute periods played to completion.
    b. Penalty kicks

Tie Breakers - Penalty Kicks:
In the event that penalty kicks must be used to determine a winner in the Championship Round, ALL members of the team (except those that have been ejected) are eligible to take a kick.  Each team will rank all of their eligible players in the order they are to take kicks.  This “kicking order” will be handed to the referee.

The format will be as follows:

    a. The first team to kick will be determined by referee's coin flip.  The referee will decide which goal to use,

    b. The first five players will take penalty kicks in the order ranked in the kicking order.  Teams will alternate kicks.

    c. If the score remains tied after five(5) kicks, step b is repeated with the next five players from the kicking order.

    d. If fewer than five eligible players remain on the list, teams will recycle to the beginning of the list.

    e. If the score remains tied after the second set of five(5) kicks, teams will alternate kicks one at a time until a winner is determined.

    f. Goal Keepers may be changed after any shot.

 

This tournament operates with a running clock.  Referees are instructed to start the clock at the posted game time.  Because of daylight issues, there is no padding of time in the schedule.  Teams must leave the field immediately and begin their matches promptly.  NO time can be added, unless authorized by the tournament director.

Unfortunately this is true even for injuries.

 

In the event, that games are stopped because of thunder or lightning:

v      If the first half is completed, the game is over.

v      If the first half is not completed, the tournament director will determine how much time (if any) will remain in the match.

 

The length of all subsequent matches will be adjusted accordingly.

 

 

This tournament operates with a running clock.  Referees are instructed to start the clock at the posted game time.  Because of daylight issues, there is no padding of time in the schedule.  Teams must leave the field immediately and begin their matches promptly.  NO time can be added, unless authorized by the tournament director.

Unfortunately this is true even for injuries.

 

In the event, that games are stopped because of thunder or lightning:

v      If the first half is completed, the game is over.

v      If the first half is not completed, the tournament director will determine how much time (if any) will remain in the match.

 

The length of all subsequent matches will be adjusted accordingly.

Text Box: This tournament operates with a running clock.  Referees are instructed to start the clock at the posted game time.  Because of daylight issues, there is no padding of time in the schedule.  Teams must leave the field immediately and begin their matches promptly.  NO time can be added, unless authorized by the tournament director.
Unfortunately this is true even for injuries.
 
In the event, that games are stopped because of thunder or lightning:
v      If the first half is completed, the game is over.
v      If the first half is not completed, the tournament director will determine how much time (if any) will remain in the match.
 
The length of all subsequent matches will be adjusted accordingly.